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Тип: Темы; Пользователь: Dragagagon

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  1. К первому новому сообщению Smuggler's Paradise needs a merge

    Hi comrades Smuggler's Paradise is the EU P2P server. We now have 20 players last dominion. It's time to shutdown and transfer the characters over to Thread of Fate. People are wasting their time but want to continue playing allods, not leaving behind everything they grinded for. When can this take action? You merged the discord with the idea of making EU and RU interact more together. Why not take the next step and merge Smuggler's Paradise and Thread of Fate when a new mini season on Thread of Fate will begin? Thanks in advance.

    Автор Dragagagon в разделе Нить судьбы
    Последнее сообщение 14.09.2021 21:39 К последнему сообщению
    от Fuskov
  2. К первому новому сообщению Suslanger bullcrap

    Hello, I will make it fast, because I am so tired and angry. Suslanger Storm, 5 players on the server, you think it's funny? 25 minutes doing storm only to lack damage in the end to kill the shield on chest on time so it disappears after timer and what did we get for spending 25 minutes in the storm? 0, nothing, nada, niet. It's *** dumb?? You guys don't realise there are population struggling servers you guys run and you don't take us into account at all??? If you design content for russian server playercount only, then shutdown and merge EU servers already to RU!! Why let us suffer?!?! Can't farm mount, can't play the game, can't do raids. What point of existence does your EU servers have left?? been months like this and you guys never realised because you don't have this server population in russia!! Play your own game to start understanding the problems that exist in allods! Fix it or merge it.

    Автор Dragagagon в разделе Сражения
    Последнее сообщение 12.09.2021 09:39 К последнему сообщению
    от nagajan
  3. К первому новому сообщению Wraith abilities for Lightning Bolt

    concept The Wraith has a 10s cooldown flash of 70 yards. This mount is available from the Ferris, Tungar Camp raid from Negus Jeeg as a drop on hardmode. The lightning Bolt Kelpie which you grind 500 fragments for from compass dungeons has a 1m cooldown 60 yards flash. The lightning Bolt mount you can get from Collector's Edition has the same abilities. The effort V reward here is very wrong to say the least if anyone here can sum 1 + 1. Problems The problem is that the Wraith has better abilities than the mount you either grinded months for, or spent money on. The reward V effort is completely misplaced. Detailed offer design F2P players have lightning bolts with flashes going forward with a cooldown of 1s, but stacks overtime allow them to use the ability. The F2P wraith has a x yard flash every 10s too. I suggest to put the wraith abilities on the Lighting bolt and Lightning Bolt Kelpie so that we can enjoy the mounts we farmed so hard for or bought compared to the one shot wraith. This only seems to make sense to me. Comments and observations All of this applies to the P2P servers for Smuggler's Paradise and ofcrouse Thread of Fate. Tips: Have an active dialogue with other players Listen to comments and criticisms. Submit the idea in a way that appeals to both players and developers. It's beneficial to developers because players will be more likely to buy collector's Editions, and play/grind the compass dungeons more because the mount would simply be the peak mount to get. It's the ultimate grind reward. Thank you!

    Последнее сообщение 09.08.2021 09:40 К последнему сообщению
    от papaq4407
  4. К первому новому сообщению Amalgam needs new life

    concept With the new gearing system that was brought in 12.0, gearing has become really easy. So easy, that a material that's been with us since I can remember has rendered itself useless, Amalgam. The only and one purpose amalgam now has is to create insignia's to upgrade gear. And that's only an alternate for loners and solo players opposed to the compass heroic dungeons groups can do. Amalgam however is still present in a lot of content as reward and I find myself more tossing it out of my bag than using it. That explains enough as a daily active group player.. Problems Amalgam has become obsolete and is more being thrown away than used. Not only by myself but I asked a lot of other players what they do with amalgam, and they also throw it out. Detailed offer design I would not change the gearing system, it's very good as it is. I would replace our beloved amalgam from Battlegrounds, Anomalous Sector, June catacombs, etc. with something else. Anomalous could give more emanations or particles instead and remove amalgam all together. June Catacombs could give more June Coins for vanity and remove the amalgam too. Battlegrounds could keep amalgam so it's still there for solo players. Considering Al Rihat is usually a solo content, perhaps put it in there from the Rihat chests. Try funneling resources used for solo player progressing, into solo player content. Comments and observations I asked lots of players around and many people found themselves throwing away amalgam. Something needs to be done. At this point, it feels like the time I put into content is only rewarded for half since I throw out all the amalgams. Would you go to work for half salary because they pay your other half in nuts and fruit rather than money? All of this applies to Matter of Dust aswell that we gain from astrals when not spending keys. Tips: Have an active dialogue with other players Listen to comments and criticisms. Submit the idea in a way that appeals to both players and developers. Thank you!

    Последнее сообщение 22.07.2021 03:12 К последнему сообщению
    от Dragagagon
  5. К первому новому сообщению Level boost for P2P

    concept I suggest bringing a system for P2P servers, especially for EU, where new characters can choose 2 options after finishing the character creation. 2 banners on the screen just like you do in the priden zone when you let people pick between league and empire. These 2 banners would be asking the player if he or she is an experienced player and wants to jump straight into endgame already. Simply giving a level boosted character to the beginning of the most recent patch. The other option would be suggesting to continue the journey through Sarnaut as a new player and experience the questing, lore, learning class as the player plays. Problems The problem this would solve would be the fact that many people and potential players are lost during the levelling process because levelling in Allods Online is outdated. It kills the fun for people that want to jump into endgame. Takes days to level properly and get all the WM's done for potential players of the server. I want to point here at especially EU P2P as we are lacking playerbase to properly play the game. (We are trying, but we need help, allods team). Detailed offer design Give the player the option via a UI similar to the one you represent to the player when finishing the priden zone, wether the player wants to go to League or Empire. 2 banners where 1 shows new player perks, what it contains, levelling through the story, learning the class, recommended for newer players. And the other showing what the boost contains. Maximum level character minus the most recently added patch so people jump into endgame with an update on what happend in the last update so players can enjoy endgame within a day of playing with all World Mysteries ready. This would not be available for reincarnations or affect reincarnations. This would only apply to Progenitors. Comments and observations The observation I made from playing EU P2P for 2 years+ now is that we're losing half the potential playerbase BECAUSE of the levelling part. The game industry is catering to fast games like LOL games, shooter games that last 15m and done. Don't make people crawl through a levelling experience if they don't want to that lasts literally over 48 hours now. Tips: Have an active dialogue with other players Listen to comments and criticisms. Submit the idea in a way that appeals to both players and developers. It's more playerbase so more subscriptions, thus more income for developers. More players to play the game with, thus more fun for players. Thank you!

    Последнее сообщение 19.07.2021 20:22 К последнему сообщению
    от Healandkill
  6. К первому новому сообщению Dungeon roulette system

    Concept Existing problems: I suggest you to take a look at FF XIV and their "Duty Roulette" system. I would love to see a system in allods where endgame players could also sign up via the queue system like astral dungeons, but then for "lore dungeons" where we can pop in with levelling players. That way we can help them clear dungeons from the questlines (XAES, Oreshek Fortress, Castle Blight, Teps Pyramid, ...), keep it fun and entertained rather than boring and stupid mercs, and we get to relive old dungeons we haven't seen anymore since we levelled away. Oreshek Fortress for example in the League, or XAES in the Empire. You only see those dungeons once per character you level as, and that's it. Why make dungeons for a single-time experience only? Detailed design To solve these problems is assumed as follows: Make the queue system have an extra option where you can tag for Lore Dungeons, and give bonus rewards for endgame players that help levelling players do their dungeons. Mercenaries are killing the mmorpg feeling, let players step in via this system. The rewards for levelling players to complete it via the "Lore roulette" could be a bonus for expoints, perhaps double, on all monsters, maybe more droprate on loot, simple incentives for them to do it via that system. Making coop play for an mmorpg rewarding and attractive! For endgame players, perhaps vanity (The real endgame ) ) or atleast some currency we can grind that way to buy vanity from some vendor. Mounts? Shell Skins? there are plenty of content for us to collect but so little ways to gain from.

    Последнее сообщение 19.07.2021 15:51 К последнему сообщению
    от Dragagagon
  7. К первому новому сообщению Cooldown/priority queue system for Dominions

    Selected in the transport system Concept Existing problems: Why are there no cooldowns on facing the same dominion group, but there is cooldown for facing the same group 3x in 3x3 and 6x6? Low population on EU P2P for now, we're only 3 dominion groups in whole server. Sometimes 4 to 5. And some dominions we fight the same group for 5 times in a row... why? What is the point? Why a cooldown for ranked pvp, but not for dominion? Make it so that we rotate groups more. It makes no sense and makes it extremely boring to fight the same groups in dominion for a whole evening. Detailed design To solve these problems is assumed as follows: Put a cooldown or priority system to get certain groups no longer after having faced them already. Priority to groups we haven't matched yet.

    Последнее сообщение 19.07.2021 15:47 К последнему сообщению
    от Dragagagon
  8. К первому новому сообщению

    Hi, My first rant was about RU servers getting a week long double astral loot such as anomalous particles and emanations, but EU didn't. Why? I was told by our EU moderators that the RU feedback negative so they decided to not do it for EU... Negative feedback about a Lucky Moments for double astral drop.. Ok. Was hidden under carpet, no one looked at it, nice. (sarcasm) Next rant that makes me come here and post. May holidays for EU: [url]https://allods.my.games/en/news/events/may-holidays-2021[/url] May holidays for RU: [url]https://allods.mail.ru/news.php?article=9690[/url] Costume are same, thank you. Where is the parade? Was the russian feedback also so bad they decided to cancel it for EU? How can EU get the cool racehorse? https://allods.mail.ru/images/catalog/MayHorse_z2_500.png Really everytime an event happens, EU has it too, but less. Or so boring, always and everytime. Why is this? This is pure discrimination. I also like this game, I also want to make content about the game. But content about what? EU gets same little stuff every year, and RU gets more. I need to make content on RU servers, then people see RU servers and ask about RU. What about EU? EU is struggling in population, are you still wondering why? please solve this jezus christ man! Do some work and make it happen for EU too.[COLOR="Silver"] [SIZE=1]---------- Сообщение добавлено в 16:27 ---------- Предыдущее сообщение было в 16:16 ----------[/SIZE] [/COLOR][QUOTE=Dragagagon;7489794]Hi, My first rant was about RU servers getting a week long double astral loot such as anomalous particles and emanations, but EU didn't. Why? I was told by our EU moderators that the RU feedback negative so they decided to not do it for EU... Negative feedback about a Lucky Moments for double astral drop.. Ok. Was hidden under carpet, no one looked at it, nice. (sarcasm) Next rant that makes me come here and post. May holidays for EU: [url]https://allods.my.games/en/news/events/may-holidays-2021[/url] May holidays for RU: [url]https://allods.mail.ru/news.php?article=9690[/url] I know people got it via Collector's Edition items but I already posted another thread about this, no answer was given. [img]https://i.imgur.com/kuzow0C.png[/img] For this race horse, when will we get collector's editions again so we can finish the last items? EU P2P really has a lack of players, so it's hard for us to complete a collector item , the horse, in a matter you decided to do it. I am glad RU has 500 players people can trade with, EU P2P has 30. Consider these things! Costume are same, thank you. Where is the parade? Was the russian feedback also so bad they decided to cancel it for EU? How can EU get the cool racehorse? [img]https://allods.mail.ru/images/catalog/MayHorse_z2_500.png[/img] Really everytime an event happens, EU has it too, but less. Or so boring, always and everytime. Why is this? This is pure discrimination. I also like this game, I also want to make content about the game. But content about what? EU gets same little stuff every year, and RU gets more. I need to make content on RU servers, then people see RU servers and ask about RU. What about EU? EU is struggling in population, are you still wondering why? please solve this jezus christ man! Do some work and make it happen for EU too.[/QUOTE]

    Автор Dragagagon в разделе Обсуждение игры
    Последнее сообщение 09.08.2021 01:54 К последнему сообщению
    от Dragagagon
  9. К первому новому сообщению Suggestion for game improvements

    Hello, It seems not so obvious since we struggle for a long time on population, so I want to give you some ideas on what can be done better or different. Take it from a player that's been with you all in this journey for a long time. -- Level boost for P2P. -- Don't panic, I understand you might lose money if you do this. But it's rather that than losing players, right? ...right? Allowing the player to select 1 out of 2 options at a certain point during the or before the tutorial. Along the lines of, are you a new player? Then we suggest you proceed with the story and learn the game by playing through the lore. If you are an old/experienced player and want to join straight to endgame? Trigger a loading screen and give the player a maxed out character with basic astral academy gear so he can jump straight into endgame content. Or atleast to the point right before endgame so they can catch up on the last part of the new stuff. This will prevent players from quitting halfway levelling and never having seen endgame. I did a giveaway on subscription on our EU P2P server with a worth of 400 euros. I can count on my 2 hands the amount of players that sticked to the game. About 80% did try it out and quitted during levelling. Levelling players are alone, lonely. It's no fun, annoying and a time waste. Lots of people hate it. It's old and dead content. It's how it used to work 10 years ago. 10 years. Revise this system and take my suggestion into consideration to help the playerbase. More suggestions will be added over time to improve the game we all love. Please keep an eye on this thread. I speak to the, I assume, 5 developers keeping this game alive. I thank you for doing god's work and perhaps see you ingame.[COLOR="Silver"] [SIZE=1]---------- Сообщение добавлено в 19:12 ---------- Предыдущее сообщение было в 19:09 ----------[/SIZE] [/COLOR]Why are there no cooldowns on facing the same dominion group, but there is cooldown for facing the same group 3x in 3x3 and 6x6? Low population on EU P2P for now, we're only 3 dominion groups in whole server. Sometimes 4 to 5. And some dominions we fight the same group for 5 times in a row... why? What is the point? Why a cooldown for ranked pvp, but not for dominion? Make it so that we rotate groups more. It makes no sense and makes it extremely boring. We know the population is low, why remind us about it by making us fight only 1 group when there are 2 more groups to fight. I hope you understand our problem. Thank you for your read and I hope this will get adressed shortly.[COLOR="Silver"] [SIZE=1]---------- Сообщение добавлено в 19:18 ---------- Предыдущее сообщение было в 19:12 ----------[/SIZE] [/COLOR]Why are there no cooldowns on facing the same dominion group, but there is cooldown for facing the same group 3x in 3x3 and 6x6? Low population on EU P2P for now, we're only 3 dominion groups in whole server. Sometimes 4 to 5. And some dominions we fight the same group for 5 times in a row... why? What is the point? Why a cooldown for ranked pvp, but not for dominion? Make it so that we rotate groups more. It makes no sense and makes it extremely boring. We know the population is low, why remind us about it by making us fight only 1 group when there are 2 more groups to fight. I hope you understand our problem. Thank you for your read and I hope this will get adressed shortly.[COLOR="Silver"] [SIZE=1]---------- Сообщение добавлено в 19:19 ---------- Предыдущее сообщение было в 19:18 ----------[/SIZE] [/COLOR]-- Dungeon roulette system -- **The idea** I suggest you to take a look at FF XIV and their "Duty Roulette" system. I would love to see a system in allods where endgame players could also sign up via the queue system like astral dungeons, but then for "lore dungeons" where we can pop in with levelling players. That way we can help them clear dungeons, keep it fun and entertained rather than boring and stupid mercs, and we get to relive old dungeons we haven't seen anymore since we levelled away. Oreshek Fortress for example in the League, or XAES in the Empire. You only see those dungeons once per character you level as, and that's it. Why make dungeons for a single experience only? **Rewards** The rewards for levelling players to complete it via the "Lore roulette" could be a bonus for expoints, perhaps double, on all monsters, maybe more droprate on loot, simple incentives for them to do it via that system. Making coop play for an mmorpg rewarding and attractive! For endgame players, perhaps vanity (The real endgame ) ) or atleast some currency we can grind that way to buy vanity from some vendor. Mounts? Shell Skins? there are plenty of content for us to collect but so little ways to gain from.

    Автор Dragagagon в разделе Обсуждение игры
    Последнее сообщение 21.06.2021 18:19 К последнему сообщению
    от Dragagagon
  10. К первому новому сообщению Asee Teph pvp isn't what it used to be..

    [img]https://i.imgur.com/kX6S7GB.jpg[/img] I don't know what got into you devs, but it's sad

    Автор Dragagagon в разделе Сражения
    Последнее сообщение 21.06.2021 18:11 К последнему сообщению
    от Dragagagon
  11. К первому новому сообщению Dominion cooldowns like ranked pvp cooldowns

    This is probably only applicable for eu dominions, but EU forums are dead and no one reads there, so I post here. Why are there no cooldowns on facing the same dominion group, but there is cooldown for facing the same group 3x in 3x3 and 6x6? Low population on EU P2P for now, we're only 3 dominion groups in whole server. Sometimes 4 to 5. And some dominions we fight the same group for 5 times in a row... why? What is the point? Why a cooldown for ranked pvp, but not for dominion? Make it so that we rotate groups more. It makes no sense and makes it extremely boring. We know the population is low, why remind us about it by making us fight only 1 group when there are 2 more groups to fight. I hope you understand our problem. Thank you for your read and I hope this will get adressed shortly.

    Автор Dragagagon в разделе Гильдии и Доминион
    Последнее сообщение 20.05.2021 20:21 К последнему сообщению
    от Dragagagon
  12. К первому новому сообщению Dungeon Roulette

    Dear Allods & Staff, It's time to move on with your time. Look at your competitor games and take the good ideas towards Allods. **The idea** I suggest you to take a look at FF XIV and their "Duty Roulette" system. I would love to see a system in allods where endgame players could also sign up via the queue system like astral dungeons, but then for "lore dungeons" where we can pop in with levelling players. That way we can help them clear dungeons, keep it fun and entertained rather than boring and stupid mercs, and we get to relive old dungeons we haven't seen anymore since we levelled away. Oreshek Fortress for example in the League, or XAES in the Empire. You only see those dungeons once per character you level as, and that's it. Why make dungeons for a single experience only? **Rewards** The rewards for levelling players to complete it via the "Lore roulette" could be a bonus for expoints, perhaps double, on all monsters, maybe more droprate on loot, simple incentives for them to do it via that system. Making coop play for an mmorpg rewarding and attractive! For endgame players, perhaps vanity (The real endgame ;)) ) or atleast some currency we can grind that way to buy vanity from some vendor. Mounts? Shell Skins? there are plenty of content for us to collect but so little ways to gain from. Please leave your feedback and perhaps we can get this into the game!

    Автор Dragagagon в разделе Приключения
    Последнее сообщение 20.05.2021 20:07 К последнему сообщению
    от Dragagagon
  13. К первому новому сообщению Summoner's PvX healer!

    Summoner's PvX Healing If anyone ever felt like trying to heal, and you like the summoner class? Then try this out! I hope the video can be a helping hand to close the bridge between you trying out the class with the healer's role. I like it a lot, gets messy when shit goes down and it's up to you to keep them alive! Watch the video here! [url]https://www.youtube.com/watch?v=-N2Y_b79WyE&t=1906s[/url]

    Автор Dragagagon в разделе Некромант
    Последнее сообщение 13.02.2021 22:14 К последнему сообщению
    от Dragagagon
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